Wednesday, November 21, 2012

Homework for today lol, tentative thesis

Thesis: in our digital age, although it may not be thoroughly acknowledged, gaming acts a an important medium for growin children/ teenagers to learn and engage themselves in the educational world both in and out of the school environment.

The thesis addresses the assignment because the world created by gaming is the gaming community
A diverse community built for gamers
One that is both entertaining and fun

It's analytical because it will discuss the positive values that reside both Jon and our of society

An opposing idea may be that violent video games may encourage violent activities, which is obviously unproductive to learning

http://www.usnews.com/education/best-colleges/articles/2012/04/09/college-students-find-serious-video-games-educational-fun

http://www.dlib.org/dlib/february02/kirriemuir/02kirriemuir.html

http://net.educause.edu/ir/library/pdf/ELI3004.pdf

1 comment:

  1. Tazwar, this looks like a great start. Like I said in class, I think video games really will have a large role to play in the future of learning, so I'll be very interested to see what you come up with.

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